Wednesday, May 27, 2020

TIN Space-Time Opera audio drama / audio design for TIN

This could be a spin-off. The more philosophical and stream of consciousness stories broadcast from TS and then a related but tonally different version as told here.

Basic ideas: bouncing back and forth from alternate timeline Timescanner living a mundane life at home and a world-trotting adventure.

Taking a step back. I'm not sure if this is what I want or not. If I do an epic is it based on this or something else?

If it's done in audio, the things that make it epic are different that Star Wars. no visuals to go off of except imagery you imply. So the similarities would be in thematic music and cool sound effects. I'm not sure my skills in either are up to snuff right now. But I could assemble a team if I wrote the right scripts.

Alexander on sound design and editing, Matthew Schoendorf on composing music, Jeffrey Gardner on sound effects?

I don't know. I can't say my vision is clear enough to move forward with this.

Can you think of something as cool as a Lightsaber?
A synesthetic weapon? Confuse two senses. Audio would obviously be ideal for a podcast.

A soundwave gun.

A tone that makes people smell ozone and then they pass out.

A taste on their tongue that occurs before people travel through time involuntarily. A powerful metallic citrus taste that starts on the tongue and spreads to the whole body tasting something acrid and sour with every cell of your body.

A coin placed in the mouth before you can murder a time traveler so their body is disposed of properly without affecting the timeline.

A musical phrase heard before a Time Crystal appears. Your ears have to be trained to hear it, as it's usually just interpreted as background noises. Birds, wind, tires in gravel, etc pitch into recognizeable tones when a time crystal approaches.
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5/29
Brainstorming- is there a way I can make myself an independent sotrytelling emperor like George Lucas? Make a narrative path from where I'm at to there.

#1 conceive of awesome worlds and make kick ass versions of them in audiodrama form.
-expand to visual and literary mediums as well, comics and novels. It is possible to own all those processes myself through indie publishing.
-hold onto rights for the things I create myself and continue developing a rabid fanbase for them.
-take writing, producing, directing gigs on other properties I don't own and hope they are hits
-write script, do/commission concept art for whole movie, do motion-storyboard, audio, sfx, full length audiocomic version of movie as a proof of concept. Use that to get financing to do the movie independently myself and get distribution deal for my movie, start my own production company. This will only be profitable if I have a toyetic movie with lots of merchandising potential, and I hold onto all of those rights myself.

Basically, I need to make concept art based on what is the coolest shit you could ever see that will basically sell itself.

That should be my weekend project. Make cool ass concept art for a world that will sell merch,

the gameplan would be to develop as much of this as I can over the next 4 years and when Isaac moves out go whole hog on all of it with a bunch of it already developed.




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